AI Insights · Timothy · January 2022
Top 5 Basketball Games on Android in Russia Q4 2021
Explore the performance of the top 5 basketball games on the Android platform in Russia during Q4 2021, based on Sensor Tower data.
During the fourth quarter of 2021, the top 5 basketball games on the Android platform in Russia showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a breakdown of their trends:
Basketball Arena: Online Game From Masomo Gaming, this app saw an initial spike in weekly downloads, peaking at 107K in mid-October. However, downloads tapered off towards the end of the quarter, settling around 12K by late December. The game’s weekly revenue followed a similar pattern, reaching a high of $3.5K in mid-October before declining to approximately $473 by the end of the quarter. Active users experienced an initial increase, peaking at around 39K in late October, but gradually decreased to about 23K by the end of December.
NBA LIVE Mobile Basketball Published by Electronic Arts, this game saw a steady increase in weekly downloads, reaching a high of 16K in late October before stabilizing around 10K in December. Weekly revenue showed moderate fluctuations, peaking at $922 in early November. Active users displayed a consistent upward trend, growing from approximately 50K in late September to around 76K by the end of December.
Basketball Stars: Multiplayer Miniclip.com’s multiplayer basketball game experienced a notable increase in weekly downloads, jumping from around 3K in early November to over 10K by the end of December. Revenue saw a slight peak at $356 in mid-December. Active users grew steadily, from about 15K in late September to nearly 26K by the end of December.
NBA 2K Mobile Basketball Game This game from 2K, Inc. exhibited a gradual increase in weekly downloads, starting from around 700 in late September and reaching over 3K by the end of December. Revenue showed minor fluctuations, with a peak of $258 in mid-October. Active users saw significant growth, from approximately 1.7K in late September to around 6.6K by the end of December.
NBA SuperCard Basketball Game Also from 2K, Inc., this game had a relatively stable performance with weekly downloads hovering around 200 throughout the quarter. Revenue remained modest, peaking at $225 in late October. Active users were steady, growing slightly from around 400 in late September to nearly 600 by the end of December.
All data comes from Sensor Tower, and more detailed insights can be found on their platform.